Unconscious competence, continuing the dialogue

October 24th, 2009 Punya Mishra Posted in Art, Creativity, Engineering, Games, Learning, Personal, Philosophy, Research, Teaching No Comments »

Ken Friedman, whose article I had used as the basis of my previous posting, From incompetence to mastery, the stages dropped me an email in response to my critique. To provide some context, (you can read my full post here) I had suggested in my posting that it may be inappropriate to label the the highest level of mastery as being unconscious competence. My concern, of course, was with the “unconscious” part – since I felt that true mastery requires a level of reflection, something denied by the word “unconscious.”

Ken wrote that he actually sees examples of unconscious competence everywhere. He went on to say (quoted with permission)

Where we see them most frequently is in any form of practice that operates at an intense pace. Athletes are a good case — especially any sport that operates in dyad or team competition such as fencing, martial arts, or soccer. This is always the case for martial practices, such as swordmanship in ancient Japan. Any samurai who stopped to think through his moves would be dead. You can also see this in swift-paced activities, ranging from surgery or stock trading to debating or legal argument.

In many cases, though, the truly competent are able to surface and examine their choices, describing and analyzing them through reflection and inquiry. In the reflective analysis, you will see why they are masters. You also see this level of mastery when a coach works with a learner — if you observe a master swordsman coach and younger swordsman, you will often hear comments that only grow from mastery … “You lost the match back there when placed your left foot at such an angle.”

You can also see it in the way that masters discuss and consider the art of their profession — there are two great scenes in which gunfighters describe their success. John Wayne as John Bernard Books in the Shootist teaches a youngster about shooting, to explain that it is not speed, but accuracy and the will to engage in combat that distinguishes the successful shootist.

In another memorable scene, Gene Hackman as Little Bill Daggett in Unforgiven tells a journalist much the same thing, explaining that accuracy and a cool head are the difference between his success as a gunman-turned-sheriff and those whom he has defeated. The journalist asks him, “What if they are faster on the draw than you are and still accurate?” “Well,” answers Little Bill, “then I guess I’d be dead.”

If you read The Book of Five Rings, you’ll see how Miyamato Musashi talks about martial arts. This is unconscious competence surfacing in reflection.

If I were to say it another way, one of the ways that the cycle works is that we learn the how and why of what we do as we move through conscious incompetence to conscious competence. It is the perpetual engagement with practice that brings us to mastery, freeing us to find the rhythm that is sometimes called “flow.” But to flow, we must be able to work at the unconscious level, focusing on everything other than ourselves. This is why our competence must be unconscious to constitute mastery.

Saying this, of course, I would be willing to substitute some term for unconscious that indicates an ability to bring to the conscious foreground the elements that we enact without thinking about them.

In another email he added the following thoughts

You might find it very interesting to read a book by Dave Lowry. The title is Autumn Lightning. Lowry describes his education in the martial arts, and talks about the Yagyu lineage of swordsmanship. If you find the story of the battle during the Osaka summer campaign when Munenori Yagyu single-handedly cut down seven warriors attacking the shogun, you’ll see what I mean. The fight was over before any of the shogun’s bodyguards even had time to react to the attack.

Lowry gives a marvelous account of the four stages, though he does not use the vocabulary.

In a sense, this is also what Malcolm Gladwell’s new book Outliers is about, and that’s the basis of the 10,000-hour rule.

Just a couple of quick thoughts (since doing justice to Ken’s words will take more time than I have at present).

The first thing I would like to point out is just how this email is classic Ken Friedman. Clear, lucid, thought-provoking, packed with knowledge and last but surely not the least, great examples. Where else can you find a Yagyu lineage of swordsmanship rubbing shoulders with John Wayne and Malcolm Gladwell! I know Ken virtually (having never met face to face) from his participation in the PhD Design listserv. Though his postings have reduced in number lately (becoming a Dean has something to do with it I think) they always have this extended erudite quality. I have to say that possibly the only reason I am on that list is to read his contributions. I have learned a lot from him over the years and it is great to engage in this conversation with him. BTW, he is a most interesting person, scholar, new-media artist, and design researcher, among lots of other things. Check out his wikipedia page to find out more. Truly a renaissance man born outside his time :-)

Second, I am not really sure that Ken and I disagree here. I do not deny the importance of mastery and the need for it to be unconscious. The old joke about the millipede becoming unable to walk when they start thinking of their how they manage their feet, comes to mind. So automaticity requires processes to become unconscious. This automaticity happens in the actual doing of an activity – swordfighting or teaching. Neither can happen well if we are always second-guessing or reflecting on our choices. (Just a side note, the 10,000 hours that Gladwell talks about was noted in an earlier post by me here).

The only concern I have is that the use of the word unconscious may mislead us into thinking that mastery is just that and nothing more. Mastery to me requires an acute level of self-awareness. This reflection on action (or or Schon said reflection in action) is what I was trying to get at in my post, and if I read Ken correctly, at the end of the first email he essentially sympathizes with my view.

Note: This discussion or practice and automaticity reminds me of a great NYTimes piece on the foot movement of Roger Federer, the tennis player. The article starts as follows:

This is how Roger Federer transcends tennis before taking a single swing. He moves with feet that whisper when most squeak, guided by instincts more sixth sense than court sense, his head held still, as if balancing a book on top.

However, this doesn’t come easy. Federer’s trainer, Paganini,

designed drills specific to the tennis court… He made footwork fun for Federer again. Paganini also built three training blocks into Federer’s schedule each season during which the focus was on fitness and footwork instead of forehands.

. And when Federer is off his training it shows.

When Federer struggled in 2008, he had missed three of his usual training sessions in Dubai because of mononucleosis, the Beijing Olympics and a bad back.

[Read the entire article here and a lovely accompanying multimedia piece here.]

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Jugaad, educational toys from Junk (TPACK at work)

September 14th, 2009 Punya Mishra Posted in Art, Creativity, Design, Engineering, Fun, Games, Good | Bad Design, India, Learning, Philosophy, Puzzles, Science, TPACK, Teaching, Technology, Worth Reading 1 Comment »

sextant

I had written earlier about the idea of Jugaad, the quintessential Indian idea of situational creativity. One of the masters at this is Arvind Gupta. Check out his website for tons of wonderful science toys and experiments that can be made from stuff we typically throw away. Very cool and a critical part of the kind of repurposing of artifacts we need for creative teaching.

Throwaway Technology, playful Pedagogy and powerful Content… who says TPACK needs hi-tech!

Via Major Fun (aka Bernie DeKoven) comes Arvind Gupta, winner of the Defender of the Playful Award.

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Color me Creative

September 8th, 2009 Punya Mishra Posted in Art, Blogging, Creativity, Fun, Games, Good | Bad Design, Philosophy, Photography, Teaching, Technology, Worth Reading 1 Comment »

I just ran across this blog (Color Me Katie) that just blew me away. Katie Sokoler is a freelance photographer and street artist living in Brooklyn – and her blog just throbs with life, and energy and the sheer pleasure of living. That’s her down there blowing bubbles (wait till you see the stop-motion animation version of this).

Image

I think she says it best:

It’s important for me to express myself creatively every day. I have all of these fun ideas in my head and if I don’t get them out I’m pretty sure my mind would explode. Realistically, I’d probably just get frustrated and fall asleep. But explosion or no explosion, doing something creative acts as a form of therapy for me. I feel better after taking photographs, making street art, painting, or making wall sized collages. The messier and more sweatier I get, the better I feel.

How cool is that!

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Online physics-based games

July 12th, 2009 Punya Mishra Posted in Design, Games, Learning, Puzzles, Science 2 Comments »

Physics Games – online physics-based games.

Some cool stuff here. For instance check out Demolition City


Online Physics Games
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Explore, Create, Share… the videos

June 30th, 2009 Punya Mishra Posted in Art, Blogging, Creativity, Design, Film, Fun, Games, Personal, Philosophy, Publications, Puzzles, Representation, TPACK, Teaching, Technology, Worth Reading No Comments »

Over the past few months I have been working with my kids on creating short thematic videos. The themes we chose were the three words, Explore, Create & Share. Though the videos for Explore and Create got made rather quickly, the video for Share appeared to stump us.

Much to my relief, after weeks of discussion and thinking, we finally have a video for the word share. I am including all three videos here, in sequence, so that you can see just how these three videos work together. All three videos have original music composed by my cousin, Sonny Mishra.

7 tools… one big job: Explore

YouTube Preview Image

Emergence: Create

YouTube Preview Image

… and finally,
A helping hand:
Share

YouTube Preview Image

(Other videos created by us can be seen here.)

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Creativity in teaching, a workshop

May 26th, 2009 Punya Mishra Posted in Art, Conference, Creativity, Design, Fun, Games, Learning, Personal, Philosophy, Representation, Teaching, Worth Reading No Comments »

The Office Faculty and Organizational Development at MSU conducts an annual Spring Institute on College Teaching and Learning every summer. The past week was their 15th such event (details here) and I was asked to conduct a workshop on Creative Teaching. I was assisted in this by Mike DeSchryver.
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Charleston, SC for SITE 09

March 3rd, 2009 Punya Mishra Posted in Conference, Games, Learning, Online Learning, Publications, Research, TPACK, Teaching, Technology, Travel, Worth Reading No Comments »

I am off to Charleston, SC for the SITE 2009 conference. . I can’t believe it has been a year since Matt Koehler and I presented our Keynote. I am sending this note sitting in the Michigan Flyer bus (making good use of their free wi-fi) and am looking forward to a good conference.

I am involved with four different papers at this conference (details below) well as a few other meetings. I will try keep the blog up to date with the happenings. For now here are the titles and abstracts of the four paper accepted for presentation.
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Young-Hae Chang Heavy Industries

January 26th, 2009 Punya Mishra Posted in Art, Creativity, Design, Engineering, Film, Fun, Games, Good | Bad Design, Poetry, Representation, Technology, Video, Worth Reading No Comments »

… Or Why I love the web.

I stumbled upon a piece (Lotus Blossom) by Young-Hae Chang Heavy Industries the other day… and it was like nothing else I had ever seen. At some superficial level it looked like kinetic typography, but both simpler and more complex at the same time. For a while I didn’t know what was going on, but, slowly and surely, I got caught up in the flow of the music and the text, the resonances and dissonances. This was something quite different, and new with a creative and yet uncompromising aesthetic sensibility. Murakami (see here and here) came to mind, for some reason.
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Sitar Hero!

January 20th, 2009 Punya Mishra Posted in Art, Creativity, Fun, Games, Representation No Comments »

Why I love the Internets :-)

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Binary Sudoku

December 30th, 2008 Punya Mishra Posted in Art, Creativity, Fun, Games, Mathematics, Puzzles 1 Comment »


Courtsey, XKCD!

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Games, claims, genres & learning II

December 3rd, 2008 Punya Mishra Posted in Books, Games, Learning, Publications, Research, Science, TPACK, Teaching, Technology, Worth Reading 2 Comments »

Aroutis Foster and I recently published a chapter in the Handbook of research on effective electronic gaming in education (I had posted about it earlier here). The handbook seeks to provide a comprehensive coverage of the use of electronic games in multiple fields. Complete reference, abstract & link to pdf given below.
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Alien games paper, published

December 3rd, 2008 Punya Mishra Posted in Design, Games, Publications, Representation, Research, Technology 1 Comment »

I had posted earlier that a paper on gender and video games had been accepted for publication. Well, it is published now, full reference, abstract and link to PDF given below.
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Of games, mood and age

October 27th, 2008 Punya Mishra Posted in Art, Creativity, Design, Fiction, Film, Fun, Games, Learning, Personal, Representation, Teaching, Technology, Worth Reading No Comments »

I love reading. I love watching movies. I love over-analyzing books and movies, seeking to find pattern and structure, motifs and motives. I love to break them down in my mind and put them back together again. I read reviews of books and movies by the ton, sometimes while reading the book or watching the movie. It allows me to get another perspective on the book or the movie and I find that it enriches my reading/viewing. I have over time developed, what I think is, an independent mind and taste, what Schon has called an “inner gyroscope” that allows me to read other people’s views on a book or a movie and still maintain my own sensibility and response.

All this fails when I get to video games. I do not play video games and not because I haven’t tried. I find them hard to engage with, difficult to master (the mapping between mashing buttons and the action on screen seems just too arbitrary) and too much of a demand on my time (which I have very little of to spare). So when I read about how video games are the new medium of creativity and expression – I have a wistful feeling of loss. I read the words but there is no real-world referent to which I can personally connect to.
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Ads in Video Games

October 15th, 2008 Punya Mishra Posted in Creativity, Design, Games, Good | Bad Design, India, Politics, Technology, Worth Reading No Comments »

A couple of people have emailed me about the Obama campaign inserting advertisements into video games. Check out this Flickr set with screenshots of these advertisements. Most of the press is reporting that these ads show up in just racing games but as these screenshots indicate they are showing up in a range of games. Read the rest of this entry »

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The pleasures of being a teacher

October 8th, 2008 Punya Mishra Posted in Creativity, Design, Fun, Games, Learning, Personal, TPACK, Teaching, Technology, Worth Reading 1 Comment »

Yesterday, as I was watching the second presidential debate, and following various bloggers who were live-blogging the event, I took a moment to check my email. I found that I had received a note from a former student. This individual had been in my summer cohort last year and also in my Learning Technology by Design class in the spring of 2008. The subject line said “Thank You!” and the note went on to expand on that thought, speaking in detail about her experience with the summer program, and the 817 course. This person wrote about how much they had gained from these experiences and how this had changed their personal approach towards teaching and, maybe more importantly, teaching with technology.

I am not including this email here for a couple of reasons. The first is modesty (not something that people have ever accused me of having, but even I have my limits). Second, this was a private note and I am not sure it was meant for public display. I realized that I needed to write something back in response, primarily because such affirmations of what we do as educators are so rare and I wanted to appreciate this person taking the time to write this note.

I am including below the note that I sent back. I have edited it slightly to remove any information that could be used to identify this individual.
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Ganapati 08, Photos

October 5th, 2008 Punya Mishra Posted in Art, Fun, Games, India, Personal, Photography, Religion No Comments »

As un-official photographer for the Marathi Group, I took a bunch of pictures of this year’s Ganapati celebrations. These are now (finally) on Flickr.


Enjoy.

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Interesting links

September 18th, 2008 Punya Mishra Posted in Conference, Games, Learning, Mathematics, Online Learning, Puzzles, Representation, Science, Teaching, Technology No Comments »

Here are some links that came up during our discussion today regarding web-based software for education. Read the rest of this entry »

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stealth assessment

September 18th, 2008 Punya Mishra Posted in Conference, Design, Games, Learning, Online Learning, Representation, Research, Science, Teaching, Technology No Comments »

Just heard this of stealth assessment idea (from Michael Spector at NTLS) that struck a chord. More here, [word document].

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A surprise gift

September 12th, 2008 Punya Mishra Posted in Art, Conference, Fun, Games, India, Personal No Comments »

I just received a gift in the mail. It was a box and in the box was Read the rest of this entry »

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Spore & learning about evolution

September 5th, 2008 Punya Mishra Posted in Creativity, Design, Evolution, Games, Learning, Religion, Representation, Science, TPACK, Teaching, Technology, Worth Reading No Comments »

A NYTimes story about Spore, the new game / toy designed by Will Wright (Playing God, the Home Game) speaks about its connection to evolution. As the article says,

Mr. Wright and his publishers at Electronic Arts deserve all the credit they have received from some scientists merely for making a game about evolution (though it will be fascinating to see how the game fares among people who do not believe evolution is real).

This raises the interesting question as to whether this game can be used to actually teach evolutionary theory.

However, I am not sure just how much the game truly represents evolution as biologists think about it. Read the rest of this entry »

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